Paul Tschirgi

2739 Dunleer Road

Ellicott City, MD 21042

C 443 514 5723

paultschirgi@gmail.com

paultproductions.com


SUMMARY

A driven technical artist with a decade of experience working with 3D software and interactive media both individually and in a group of students and teachers.


 EDUCATION

University of Maryland Baltimore County, Baltimore MD- B.A. Animation and Interactive Media, 2015


EXPERIENCE

Independent Contractor, Autodesk

Greenbelt, Maryland — July-November 2015

Made sample content for Scaleform Studio and Stingray

  • Learned new software from scratch and tested bugs
  • Lua code overlapping two programs
  • Made high quality/low performance impact UI elements
  • Creative solutions to create illusion of 3d with 2d overlay

3D Modeling/Printing Instructor

Catonsville, Maryland — October-January 2014

Taught an art professor at UMBC the fundamentals of 3D

  • Condensed intimidating 3d application to focused goals
  • Made spreadsheet to define 3d terms and functions
  • Emphasized the principles of 3d so students can make anything rather than copying only what is covered in class

White House Educational Game Jam

Washington D.C., Maryland — September 2014

Worked on an educational game as part of a White House Initiative

  • Identified how to apply 3D skills to educational medium
  • Worked with UMBC professor and students among other groups of professionals such as Sony, Ubisoft, and the developers of Angry Birds

3D Student Tutor

Baltimore, Maryland — June 2014-May 2015

Taught multiple students 3D modeling, rigging, and animation

  • Variety of training focus based on goals of student
  • Managed teaching multiple students at the same time
  • Encouraged students to compare methods of 3D

3D Modeling Intern, Imaging Research Center

Baltimore, Maryland — January-May 2013

Part of team modeling buildings in 17th century Baltimore

  • Multiple workflows synchronizing artists and programmers
  • Rapid high-quality modeling leveraging efficient execution of repetitive tasks
  • Work from strict references and blueprints

President of Game Developer’s Club at UMBC

Baltimore, Maryland — May 2012-May 2013

Leader of 40 students for a year, supervising four 2D /3D projects

  • Gave weekly announcements and guided students in 3D
  • Talked one on one with group members who felt excluded or ignored in their projects to improve communication
  • Helped students who got stuck on errors in game engines/3D programs

Freelance 3D Artist, Turbosquid

Ellicott City, Maryland- August 2011- Current

Over 75 models textured and rigged with over $2000 in sales

  • Experience identifying high market value models

Indie Game Development, Tschirgi Games

Ellicott City, Maryland- August 2013- Current

Phone game to be released on Apple and Google Play in Winter 2015

  • C#, Javascript, C++(Unreal, Unity)
  • Driving/tower defense game
  • Sole responsibility for modeling, texturing, animation, and coding
  • Managed external contracting and deadlines


SKILLS

Adept at Modeling, Unwrapping, and Animating.

More than 4 years experience with Autodesk.Maya and 3ds Max.

Over 9 years of experience with 3D applications

Works well under a variety of time constraints from 48 hours to 2 years from experience